The past four weeks have been something of a wake-up call for the video game industry. You’ve read the headlines, so you know the deal by now: AI advancements spearheaded by Claude Opus 5.5 have turned the world of coding on its axis. Decompilations that used to take months, or even years, are now being pumped out on a daily basis, and publishers can’t keep up with the deluge of vibe-coded browser ports and “native” PC recompilations.

I’ve been covering and researching this over the past month, and there’s one recurring topic that keeps popping up in every comment section I read: karma. For many, this is the video game industry’s “you reap what you sow” moment, proof that the AI tools many publishers have brazenly admitted to using are a double-edged sword.

  • okamiueru@lemmy.world
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    4 hours ago

    Requirement for “cleanroom” development" are very strict. You’d have to disregard anyone who could have had just the tiniest plausible chance of having seen the tiniest part of the code.

    Any LLM usage would invalidate the cleanroom premise.