cross-posted from: https://piefed.ca/c/games@lemmy.world/p/1004331/ai-driving-game-players-are-burning-through-so-many-tokens-its-developer-had-to-take-out-a
The developer behind Teach My Little Sister How to Drive, a driving instruction sim where you instruct a generative-AI-powered, dynamic NPC, has been spending $1,000 dollars a day to keep the demo working.



When will people learn that cloud (aka someone else’s computer you rent) is not a good deal for this sort of task? A person smart enough to write a game should really have the fore-thought to estimate the costs up-front of using an external service as part of it.
On the other hand, I’m happy if people token-max the FREE tiers of “AI”, to drive these a-hole companies out of business faster. It’s just unsustainable and the big cloud companies are burning money way faster than they can realistically charge for it, so the more free ‘burners’ going, the better, in a twisted way. Bankrupt those MFers, no mercy.
It’s really not hard to write a game these days. (Good or high end games are a different story). These pictures look 100% asset flipped using a driving sim tutorial project. There is zero smarts required. I’d be surprised if they didn’t just download a demo project and plug in the LLM.
Never
It’s more than a bit depressing that debtmaxxing dumbarse developers does destroy our planet too… but not doing it will only prolong our pain I guess.