The next chapter in The Witcher's fantasy saga won't run on CD Projekt's proprietary graphics engine. According to the company's co-CEO, that decision was actually made years...
They put the name there so you can easily Google it. If you had any intention you could find Lambert shading on Wikipedia real quick, that’s usually enough for a conversation between people that’s not a scientific paper.
I have no scientific footnotes for these statements I just made, don’t even ask.
Where the user is specifically asking to get Lambert shading, which to me, indicates that is in fact not the default.
But go off
Edit: JK you right did more research, obviously using an older diffusion model based on an old paper isn’t great, but it’s not like that’s literally all the engine does/can do.
It’s just a hyperbolic claim while partially correct.
They put the name there so you can easily Google it. If you had any intention you could find Lambert shading on Wikipedia real quick, that’s usually enough for a conversation between people that’s not a scientific paper.
I have no scientific footnotes for these statements I just made, don’t even ask.
You’re insufferable, however a quick search brings up threads such as this one: https://forums.unrealengine.com/t/how-do-i-make-basic-lambert-style-shading/2669505
Where the user is specifically asking to get Lambert shading, which to me, indicates that is in fact not the default.
But go off
Edit: JK you right did more research, obviously using an older diffusion model based on an old paper isn’t great, but it’s not like that’s literally all the engine does/can do.
It’s just a hyperbolic claim while partially correct.