• Moodel@feddit.uk
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    2 days ago

    Explain why it is wrong you doofus.

    Don’t just drive by saying ‘This is so funny…’. :/

    • Valmond@lemmy.dbzer0.com
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      1 day ago

      Engines dont force a lighting model (since like y 2000 or very simple ones) because you make your own with the pixel shaders, and with the setup you want (deferred lighting is more complicated for example, toon shading not so much, phong is super simple, flat is simpler and so on. All available with the UE). So the whole “lighting model from 200 years ago” is just a joke, it’s like “they force you to use mommy brown, a color not made any more!” It doesn’t make sense, or if it do so, please do enlighten me 😌

      • RaphaelSchmitz@feddit.org
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        16 hours ago

        They did that?

        Which is why the “nuh uh wrong” is now a new statement that needs to have some foundation to be worth anything. Cmon this ain’t rocket science

        • Jakeroxs@sh.itjust.works
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          15 hours ago

          Where exactly in this comment did they prove their claim?

          “For everyone not in the know, the Unreal Engine Lighting model is about 260 years out of date. No, that’s not a joke. The lighting model is based on Lambert’s paper from 1760. That’s the reason why literally every surface looks like plastic.”

          Also https://en.wikipedia.org/wiki/Hitchens’s_razor