The next chapter in The Witcher's fantasy saga won't run on CD Projekt's proprietary graphics engine. According to the company's co-CEO, that decision was actually made years...
Engines dont force a lighting model (since like y 2000 or very simple ones) because you make your own with the pixel shaders, and with the setup you want (deferred lighting is more complicated for example, toon shading not so much, phong is super simple, flat is simpler and so on. All available with the UE). So the whole “lighting model from 200 years ago” is just a joke, it’s like “they force you to use mommy brown, a color not made any more!” It doesn’t make sense, or if it do so, please do enlighten me 😌
Engines dont force a lighting model (since like y 2000 or very simple ones) because you make your own with the pixel shaders, and with the setup you want (deferred lighting is more complicated for example, toon shading not so much, phong is super simple, flat is simpler and so on. All available with the UE). So the whole “lighting model from 200 years ago” is just a joke, it’s like “they force you to use mommy brown, a color not made any more!” It doesn’t make sense, or if it do so, please do enlighten me 😌