Not sure if this goes here or not? but ive dabbled a little here and there with different things but i lack like every skill to make a game. Im wondering what aspect or skill is worth getting better at, for gamedev?

I cant code, i cant draw/3d art, i cant make music, im bad with ideas, etc.

Where do i even begin or what would you advise?

  • ulterno@programming.dev
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    5 days ago

    i cant draw/3d art

    • Take a cuboid, place 4 cylinders on the sides, you have a car.
    • Place it on a large horizontal plane and put a light somewhere on the top and you have a scene
    • start small and simple. Even if you don’t end up making games, you will at least be able to make animations over time. I never took an animation job, but little animations were useful in the industry to show ideas.
    • Blender, while hard to initially grasp due to the UI (as compared to stuff like 3dsMAX, which felt kinda intuitive to me), is still a much better option. If you are using it regularly, it won’t make a difference. Also, it is FOSS and cheap to install.

    I cant code

    • learn to program. It will be useful in general, because it lets you develop the mental pathways required for most engineering
    • Difference between programming and coding: programming is defining the software, coding is understanding and using the language

    i cant make music

    • if you have a microphone, yes you can. Start anywhere really.

    im bad with ideas

    Game creation doesn’t need to be a 1 man show. Get some friends on. Ask around on Lemmy, what people would like to see and choose something that clicks.