I’m guessing (I haven’t used UE) that’s largely because UE adds a lot of graphics effects for the dev by default whereas in Godot you start with more of a blank slate. So something made by an inexperienced dev will look better (and run poorly) in UE.
I don’t remember if they mentioned that explicitly in this vid:
I’m guessing (I haven’t used UE) that’s largely because UE adds a lot of graphics effects for the dev by default whereas in Godot you start with more of a blank slate. So something made by an inexperienced dev will look better (and run poorly) in UE.
I don’t remember if they mentioned that explicitly in this vid: